![]() Um does that mean spell break is a blizzard game now or I'm so dumb to understand it? Comment by Elvenmad on T09:43:14-05:00 They were gonna shut it down in 2023 anyway. I am sure someone will post a negative here, but I fail to see how more people and faster content could be a bad thing. Maybe they will fine-tune the Dracthyr class? Comment by zink on T09:22:24-05:00įirst time I've heard of Spellbreak, but I wouldn't complain if WoW pvp became what I saw in gameplay clips Comment by Codemagus on T09:23:36-05:00 Depending on what the WoW spaghetti code can handle. Since the game was about magic casters, I'm curious if we'll eventually see any updated play mechanics from this team. I mean we got an announcement late yesterday the game is shutting down early next year (probably due to this now). ![]() Spellbreak isn't bad but never caught on, so they were probably goin to be moving on (and hopefully not closing up shop) soon anyway. If this team gets to stay in Boston and work on a established game, under Microsoft within 6-12 months, I think most of the team will stay on. I mean, remember that having your studio shut down and losing your job is a huge issue in the industry. What the actual number is who stay and work on WoW would be interesting to know, but we will likely never hear it. This acquisition release statement assumes the roughly 100 developers at this studio all WANT to move over to Blizzard and work on WoW. As far as we're aware, it appears that the Proletariat staff will continue to be headquartered in Boston, working remotely on Dragonflight and future Blizzard projects. “That was the real selling point for us, the level of ambition for what we want to do with World of Warcraft.”īlizzard has yet to make an official announcement regarding the acquisition, though according to VentureBeat, Proletariat has been working with the Warcraft team since May of this year and some of their work will be featured in Dragonflight, though no specifics on exactly how far along their integration is at this point. “The really exciting part is what we’re going to build going forward,” Sivak said. And the level of ambition on where I think both teams want to take World of Warcraft is incredibly exciting for us.” Being able to work for the World of Warcraft audiences is really awesome. Sivak said, “As we looked at where what the next chapter was going to be for Proletariat, this opportunity just meant that we could accelerate what we wanted to do. We just couldn’t get the escape velocity necessary for us to continue to expand it.” “There is a lot of competition in that area, where you are competing with some of the biggest games in the world. ![]() ![]() Seth Sivak, via VentureBeat“Spellbreak was a critical success, and we felt like we really delivered something fresh in the battle royale genre,” Sivak said. ![]()
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